SPOILS OF VENICE

with Amelia Marek (@ameliamarek)

Spoils of Venice explores the touristic perception of the city by repurposing objects found on Internet through human and automated, machine tagging. The garnered ready-mades serve as replacement or add-ons to the existing, amalgamated urban fabric of Venice, specifically that staged around Piazza San Marco. Spoils of Venice is a latter-day play on spolia, which is the ancient practice of repurposing building stone for new construction or decorative sculpture. Spoils of Venice extends the historical processes of importation and appropriation of distant aesthetic forms with which the city has evolved through the centuries.

 

Can we use spolia techniques to develop a platform to produce new aesthetics?

“...myth should not be dismissed as a subject of study simply because it is at odds with fact. As a modern politicians know, myths are often more powerful motivators than fact. This is the fascination of Venice, a city built, and still surviving, on the shifting tides and currents of its fables.”

— Henry Maguire, San Marco, Byzantium, and the Myths of Venice

‘Spoils of Venice’ is a VR Experience
Exhibited for the public in Venice, 2018

Tap on the Poster : for more details

Tap on the Poster : for more details

 

Exhibition

Spoils of Venice is a VR Experience exhibited for the public in Venice during 2018 along with other VR projects from Staedelschule Architecture Class as part of the ‘Performing Architecture’ - Narratives in Boundless Space.

Narratives in Boundless Space

by Johan Bettum, Stefan Wieland, Yara Feghali with Marco Baravalle, Piter Perbellini and Architecture Aesthetic Practice of Staedelschule Architecture Class (SAC)

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Factory of Eden I : Spolia of the Internet

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Sculptures, Figures & Ornaments